πͺπππππ: πβππππππ π΄π΅
π¨ππ π«πππππππ: π
ππππππ πΆπππ‘ππ & πΈπππ ππππ π ππ
π¬ππππππππ π·πππ
ππππ: π΅ππ¦ππππ¦ πΊπππ ππ
πͺπ΄πͺπΆ: ππππ‘ππ π»π’ππ‘ππππ
π©ππππ
π΄ππππππππ π«πππππππ: πππ‘ππππ πΆπ¦ππ’π
π΄ππππππππ πͺπππππππ π·πππ
ππππ: π
ππ£πβπππ πΆβπππ ππ
πΊππππππ π»πππππ ππ*
π±πππππ π΄ππππππππ π°ππππππππππ: πβπππππΜππ π½πππ ππ
π»ππππππππ πͺππππππππ π¨πππππ: πππππ ππππ‘πππ π ππ
π³ππππ π°πππππππ πΊππππππππ π»πππ:: ππππππ ππ πΉπππππππ πππ π½πππ
I got the opportunity to illustrate a keyart for our gameplay marketing beat! I love how the image turned out! π Kudos to my colleagues and leads for the assistance and proper guidance. I almost developed this entire piece in blender. Then used unreal engine for the characters, some vehicles, buildings and the distant tower (Credits to props and character team for doing these awesome in-game assets!). Then consolidated everything in Photoshop.
Thanks to Sharkmob for entrusting this task to us!π
Visit our site to know more about our game!
https://www.exoborne.com/en/