Exoborne Gameplay Keyart

π‘ͺπ’π’Šπ’†π’π’•: π‘†β„Žπ‘Žπ‘Ÿπ‘˜π‘šπ‘œπ‘ 𝐴𝐡
𝑨𝒓𝒕 π‘«π’Šπ’“π’†π’„π’•π’π’“: π‘…π‘œπ‘‘π‘Ÿπ‘–π‘”π‘œ πΆπ‘œπ‘Ÿπ‘‘π‘’π‘  & πΈπ‘Ÿπ‘–π‘˜ π‘π‘–π‘™π‘ π‘ π‘œπ‘›
π‘¬π’™π’†π’„π’–π’•π’Šπ’—π’† 𝑷𝒓𝒐𝒅𝒖𝒄𝒆𝒓: π΅π‘Ÿπ‘¦π‘›π‘™π‘’π‘¦ πΊπ‘–π‘π‘ π‘œπ‘›
π‘ͺ𝑴π‘ͺ𝑢: π‘€π‘Žπ‘Ÿπ‘‘π‘–π‘› π»π‘’π‘™π‘‘π‘π‘’π‘Ÿπ‘”
𝑩𝒓𝒂𝒏𝒅 π‘΄π’‚π’“π’Œπ’†π’•π’Šπ’π’ˆ π‘«π’Šπ’“π’†π’„π’•π’π’“: π‘π‘Žπ‘‘π‘Žπ‘™π‘–π‘Ž πΆπ‘¦π‘™π‘’π‘˜
π‘΄π’‚π’“π’Œπ’†π’•π’Šπ’π’ˆ π‘ͺπ’“π’†π’‚π’•π’Šπ’—π’† 𝑷𝒓𝒐𝒅𝒖𝒄𝒆𝒓: π‘…π‘Žπ‘£π‘Žβ„Žπ‘’π‘Ÿπ‘’ πΆβ„Žπ‘Žπ‘›π‘ π‘–π‘›
π‘Ίπ’‘π’†π’„π’Šπ’‚π’ π‘»π’‰π’‚π’π’Œπ’” 𝒕𝒐*
π‘±π’–π’π’Šπ’π’“ π‘΄π’‚π’“π’Œπ’†π’•π’Šπ’π’ˆ 𝑰𝒍𝒍𝒖𝒔𝒕𝒓𝒂𝒕𝒐𝒓: π‘‡β„Žπ‘œπ‘Ÿπ‘π‘—π‘œΜˆπ‘Ÿπ‘› 𝐽𝑒𝑛𝑠𝑒𝑛
π‘»π’†π’„π’‰π’π’Šπ’„π’‚π’ π‘ͺπ’Šπ’π’†π’Žπ’‚π’•π’Šπ’„ π‘¨π’“π’•π’Šπ’”π’•: π‘†π‘–π‘šπ‘œπ‘› π‘€π‘Žπ‘Ÿπ‘‘π‘–π‘›π‘ π‘ π‘œπ‘›
𝑳𝒆𝒗𝒆𝒍 π‘°π’π’‡π’Šπ’π’Šπ’•π’† π‘Ίπ’Šπ’π’ˆπ’‚π’‘π’π’“π’† π‘»π’†π’‚π’Ž:: π‘‡π‘Žπ‘Ÿπ‘π‘–π‘ π‘–π‘œ πΉπ‘’π‘Ÿπ‘Ÿπ‘’π‘–π‘Ÿπ‘Ž π‘Žπ‘›π‘‘ π½π‘Žπ‘›π‘’

I got the opportunity to illustrate a keyart for our gameplay marketing beat! I love how the image turned out! 😊 Kudos to my colleagues and leads for the assistance and proper guidance. I almost developed this entire piece in blender. Then used unreal engine for the characters, some vehicles, buildings and the distant tower (Credits to props and character team for doing these awesome in-game assets!). Then consolidated everything in Photoshop.
Thanks to Sharkmob for entrusting this task to us!πŸ™
Visit our site to know more about our game!
https://www.exoborne.com/en/